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Beserk in hyper bullet
Beserk in hyper bullet







5/5 makes Berserk more suitable for utility, while 9/5 gives the skill a 6 second cooldown, which might as well not exist for the careful Brick. This is the skill that makes Berserk at all functional as a playstyle. Short Fuse: -6 seconds Berserk cooldown/point Prize Fighter: +6% chance of earning money per punch while Berserk/point You do need to get a kill, although Brick is more than capable of getting those kills and running enemies faces into the ground with them. A 60% boost at 5/5 is nothing to scoff at. The 6% from Iron Hand might not be impressive, but the 12% from Heavy Handed is enough to become competitive with other melee bonuses. Heavy Handed: Kill Skill|+12% melee damage/point Mix this skill with Bash and an elemental relic, and you can easily keep groups of 3-4 enemies neutralized and dying from DOT, even badasses. SLaB's ability to let you slug enemies near instantly minimizes the time you spend vulnerable and not punching things. Thanks to BL1's punishing stagger, any moment you come under fire is a moment you struggle to hurt anyone. While this skill might seem unimpressive, especially once you notice it becomes harder to get critical hits, the distance you travel is incredibly valuable. Sting Like a Bee: Dash towards enemies|+4 feet(?)/point Blaster Bricks aren't particularly interested, especially in more fight-heavy areas where they are more likely to interrupt the Berserk for combat, although the extra duration will still never hurt. You never want to run out of Berserk mid-fight, after all. More Berserk duration is always nice, and since Brick can cancel Berserk at will you will never be forced to wait out excess Berserk time.

BESERK IN HYPER BULLET FREE

Brick has a wide variety of melee bonuses already competing with Iron Fist, but still, a free bonus is a free bonus.Įndless Rampage: +10% Berserk duration/point 30% at 5/5 is nice, but ultimately nothing to to write home about.







Beserk in hyper bullet